Cyberpunk 2077 Disaster On Release
When a video game that has been getting hyped for literally 8 years is released, it is almost inevitable that there is going to be some disappointment. After all, how can any product so built ever live up to the expectations that have been created?
But, after finally being released to the public on 10th December 2020, Cyberpunk 2077 didn’t just fail to live up to expectations, as far as some are concerned, it was also downright unplayable on previous generation consoles. Videos flooded social media, showing the game bugging out, crashing, and otherwise being unplayable, all of which utterly destroyed the previously pristine reputation of developers CDprojekt Red.
So, what exactly went wrong here?
Not A Total Disaster
First of all, let’s not get carried away. Cyberpunk 2077 was far from a total disaster. The version released for PC was significantly more stable, and many are calling the game an excellent effort by CDprojekt Red. Though, even the PC version had its fair share of bugs, which are quickly getting patched.
It is the console versions, specifically those on Xbox One and PlayStation 4, that were egregiously broken on launch. Though patches were quickly released to make the game at least playable. Even still, the game as a whole launched in a less than satisfactory state and is still somewhat buggy now. So, if you’re a Cyberpunk 2077 fan and haven’t made a purchase yet, perhaps just hit an online casino NZ for a few months, until all the bugs have been ironed out.
With that being said, how does a game in development for 8 years land up being such a mess at launch?
A Technological Nightmare
It might be just a touch overlooked that CDprojekt Red was taking on a task that was nothing short of monumental. Releasing a fully open-world game with a branching storyline, fully voice acted, and motion-captured actors, not to mention a progressing RPG system, is no small task on its own. But now add to this that not just one version of the game was being released, but 7 versions, and you start to see the problems.
The game simultaneously launched for PC, Xbox One, PlayStation 4, Xbox Series X and S, Google Stadia, and PlayStation 5. Creating all these versions must have been an absolute technological mountain. Plus, optimizing the game for each of these consoles, each having different hardware and specifications, must have been nothing short of a nightmare.
How much of a nightmare? Well, pay attention to the state the game released in.
There is, of course, no excuse for releasing a product in a virtually unusable state, but needless to say, it is easy to understand how the developers were simply overwhelmed with the situation. It isn’t clear if a separate team working on each of the versions, but what is clear is that there simply was not enough time to give each version an equal effort.
No doubt many patches will be incoming, but CDprojekt Red has done serious harm to their reputation.